Like you read on all art blogs "haven't had much time for my own stuff lately..." Took about six hours.
Showing posts with label zbrush. Show all posts
Showing posts with label zbrush. Show all posts
Wednesday, November 3, 2010
Sunday, November 22, 2009
Peekaboo first pass
Friday, May 8, 2009
First Pose


Been away doing a lot of under-the-hood work in mental ray lately but things are moving in the right direction. So I was going the do the pose with transpose master in zbrush but I was having a little problem with the masking because of all the parts in the sub-tool. So I ended up just doing a quick rig in maya and did a little weighting work and have my pose for first pass. Still some work to do on the hands which I'll do in zb, but it's a start. She'll have hair so that's why no ears.
Tuesday, April 14, 2009
The Claw
Thursday, April 9, 2009
Smash puny humans
Tuesday, April 7, 2009
Non organics in ZB 2
Wednesday, April 1, 2009
Metal claw in zbrush
Thursday, March 5, 2009
First pass...
Wednesday, February 18, 2009
Done with this
Friday, February 13, 2009
Vampyre torso and head work
Thursday, February 12, 2009
More Zbrush
Monday, February 9, 2009
Some sculpting
Like I said...
This is the zsphere mesh, It's at this point that I decide this is just going to be a sketch. You can see the topo inconsistencies in the chest and hands. There's always the option of re-topology if I get something that I like later on, But the hands are a mess. The fingers out weigh the main part of the hand by 3 to 1. Yeah.... looks pretty lame at this point but we'll see just an exercise anyway.
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