Showing posts with label zbrush. Show all posts
Showing posts with label zbrush. Show all posts

Wednesday, November 3, 2010

Zbrush quick sketch.....kinda

Like you read on all art blogs "haven't had much time for my own stuff lately..." Took about six hours.

Sunday, November 22, 2009

Peekaboo first pass


Yes, I fell off the face of the planet. It's been overdue for a long while, but hopefully I'll be more active with posting progress. So, that said here's a first pass on the face with misss_fast (quite the pain)

Friday, May 8, 2009

First Pose



Been away doing a lot of under-the-hood work in mental ray lately but things are moving in the right direction. So I was going the do the pose with transpose master in zbrush but I was having a little problem with the masking because of all the parts in the sub-tool. So I ended up just doing a quick rig in maya and did a little weighting work and have my pose for first pass. Still some work to do on the hands which I'll do in zb, but it's a start. She'll have hair so that's why no ears.

Tuesday, April 14, 2009

The Claw


This is the first pass at integrating the claw and the flesh, right now there's too much meat and not enough metal but this will progress. Basic shader on the claw... will do something more special when the time comes. Click for large.

Thursday, April 9, 2009

Smash puny humans 2


Heres a closer look at the face.

Smash puny humans


So along with this tank thing I'm working on there will be a character climbing out of this thing. Yeah I know the arms and fingers look way long but that's on purpose. You'll see later on. First polypaint... lots too do.

Tuesday, April 7, 2009

Non organics in ZB 2


Now here's the near finished major shape edit, following this I'll do another pass for a bump map and poly paint. Click for bigger...

Wednesday, April 1, 2009

Metal claw in zbrush


I'm guessing that some fear I've fallen off the face of the earth.... nope. Lost my son too a long illness so I'm trying to figure out where exactly I left off, here I think. Zbrush render first pass, needs detail work and paint. Click to see big.

Thursday, March 5, 2009

First pass...



This is the first pass on peek-a-boos upperbody, there won't be a bottom because she'll be coming out of her shell. I'm mainly interested in the torso at this point, the hands and arms will change as will the face to some extent. Click for larger as usual... cheers.

Wednesday, February 18, 2009

Done with this




This was never intended to be a finished piece, just an exercise to get familiar with some of the tools in Zbrush. But this is it for this character.

Friday, February 13, 2009

Vampyre torso and head work


So this is probably as far as I am going to take this guy geo wise. I'll do some transpose work and polypainting but getting him all uv'd and ready for mentalray would be too much work because of the zsphere geo mess I made. Cleek to enlarge.

Thursday, February 12, 2009

More Zbrush


Haven't had as much time as I'd like, but things are moving forward. This has been good practice, at times I've almost put it aside but I'm trying to finish things I start.

Monday, February 9, 2009

Some sculpting

Starting to flesh out some of the shapes for the anatomy. Notice how much more poly resolution there is in the legs.... needed another zsphere in the torso. Having fun though.

Like I said...

This is the zsphere mesh, It's at this point that I decide this is just going to be a sketch. You can see the topo inconsistencies in the chest and hands. There's always the option of re-topology if I get something that I like later on, But the hands are a mess. The fingers out weigh the main part of the hand by 3 to 1. Yeah.... looks pretty lame at this point but we'll see just an exercise anyway.