Showing posts with label displacement. Show all posts
Showing posts with label displacement. Show all posts

Monday, November 30, 2009

To shell with you



About it for the shell.... digger.... thingy. Might put a light in the exhaust or something, but other then that I don't think I'll be putting much more other then rendering. And wow.... mentalray can be a fussy little critter.
Initially this was a way to see what I could get out of zbrush as far as a non-organic shape with displacement, normal and bumps.

Monday, November 23, 2009

Peek Tweek


Some lighting today, trying to get the best out of the sss shader and the 16 bit displacement map.
The 16 bit out of Zbrush 3.5 seems to hold detail a little better then the 32-bit as long as you get the gain settings correct. This took about a half hour to render.... the hair is going to kill my processor.